PlayerData

The plugin has a player storage feature. When a new player joins, a file gets created in the plugin's folder with their name. In the file, their values are stored. For example, their lives, revived status, etc. You can edit, reset, and generate a player's file using a command in-game.

Generate file

If a player joined and the plugin did not create a new file for them, you can do it manually using: /playerdata generatefile (player) That will make a new file with the default values.

Reset

When you do /playerdata reset (player), this will reset a player's file. For example: if they have 6 lives and the default lives is 4, it will reset it back to 4. It simply resets the values in their personal file.

Set

You can set a specific value in-game by doing: /playerdata set (option) (value) The options and values are:

  • end-exempttrue or false

  • lives → any number (there is no limit)

  • revivedtrue or false

  • statusALIVE, DEAD

You can also change this in their personal file manually. If you have a big server with over 500+ players, the server console will likely not load all the files but will still create them (depending on your storage). If you have a file and can’t find it because there are too many files, this command could help you. The player does not have to be online for it.

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