Reports
Reports is a feature in SporeCore that allows players to report other players directly in-game. Staff members can review, accept, deny, and manage reports efficiently, helping keep the server fair and safe.
Reports are stored temporarily and automatically cleaned up after a configurable amount of time.
π Config
You can configure the report system in config.yml. This controls how long reports are stored, cooldowns, notifications, and how reports behave when handled.
ποΈ Report Storage
deletion How long an unhandled report is kept before being automatically deleted. Example:
2d= 2 dayscompletedDeletion How long a report stays in the system after it has been completed (accepted or denied). Example:
12h= 12 hours
π Player Notifications
notifyReporter Message sent to the reporter once their report has been completed. Leave empty if you donβt want to notify the reporter.
tresHoldMessage Notification sent to staff when a player has been reported multiple times in a short period. This helps highlight potentially serious or repeated issues.
Placeholders:
%player%β Reported player%count%β Number of reports in the last 10 minutes
π οΈ Staff Actions
When a staff member reviews a report, they can either accept or deny it.
reportAccepted Message sent when a report is accepted.
reportDenied Message sent when a report is denied.
Placeholders:
%staff%β Staff member handling the report%target%β Player that was reported
π¬ New Report Notifications (Staff)
When a new report is created, online staff receive a detailed notification.
The message supports the following placeholders:
%reporter%β Player who made the report%player%β Player being reported%reason%β Report reason%type%β Report type%evidence%β Whether evidence was provided (yes / no)
You can also use interactive buttons:
[Click to manage] β Opens the report list menu
[Click to view evidence] β Opens the provided evidence (if any)
The button color can be configured using buttonColor.
Only named colors are supported (for example: YELLOW, GREEN, RED).
π Re-Opening Reports
Staff can re-open completed reports if needed.
reportReOpened Notification sent to staff when a report is re-opened.
reportReOpenedPlayer Message sent to the player who originally made the report.
β±οΈ Cooldowns & Spam Protection
To prevent abuse, the report system includes multiple cooldowns:
reportCooldown Time (in seconds) before a player can create another report.
sameTargetCooldown How long a player must wait before reporting the same target again. Example:
1d= 1 day
π Evidence
evidence If enabled, players can attach evidence (such as links) when creating a report.
π Report Reasons
You can define preset reasons players can choose from when reporting.
Each reason is written as:
Available types:
cheatingchatother
Example:
X-Ray|cheatingSpamming|chatallowCustom If enabled, players can write their own custom reason instead of choosing a preset.
βοΈ Punishment Integration
openPunish If enabled, accepting a report will automatically open the punish menu for the reported player. This allows staff to act immediately without running extra commands.
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